三维转屏幕坐标 · World to Screen · ▶ 在线运行案例
案例合集: 三维可视化功能案例(threehub.cn)
开源仓库github地址: https://github.com/z2586300277/three-cesium-examples
**400个案例代码: ** 网盘链接

你将学到什么
vector.project(camera)世界坐标 → NDC → 屏幕像素- 不用 CSS2DRenderer 的 手动 DOM 跟随 写法
- 每帧在 rAF 里更新标签位置
效果说明
30 个小立方体,每个上方有一个 绝对定位的 DOM(图片 + 文字 D0~D29),随立方体在屏幕上移动而移动,像简易版 3D 标牌。
核心概念
project 管线
世界坐标 (World)
↓ matrixWorld × projectionMatrix
NDC 归一化设备坐标 (-1 ~ 1)
↓ 视口变换
屏幕像素 (px)
const worldPosition = mesh.getWorldPosition(new THREE.Vector3());
worldPosition.project(camera);
const screenX = (worldPosition.x + 1) / 2 * width;
const screenY = (-worldPosition.y + 1) / 2 * height;
div.style.left = screenX + 'px';
div.style.top = screenY + 'px';
注意 Y 轴翻转:NDC 的 y 向上,屏幕 CSS 的 y 向下,故 screenY 取负。
与 CSS2DRenderer 对比
| 方式 | 本案例 | cssElement |
|---|---|---|
| 实现 | 手算 project + DOM | CSS2DRenderer 自动投影 |
| 深度遮挡 | 无,DOM 总在最上层 | 可选 |
| 适用 | 理解原理、轻量标签 | 生产推荐 |
代码要点
import * as THREE from 'three'
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js'
const DOM = document.getElementById('box')
const scene = new THREE.Scene()
const camera = new THREE.PerspectiveCamera(75, DOM.clientWidth / DOM.clientHeight, 0.1, 1000)
camera.position.set(10, 10, 10)
const renderer = new THREE.WebGLRenderer()
renderer.setSize(DOM.clientWidth, DOM.clientHeight)
DOM.appendChild(renderer.domElement)
const controls = new OrbitControls(camera, renderer.domElement)
controls.enableDamping = true
scene.add(new THREE.AxesHelper(50))
const R = () => Math.random() * 10 - 5
const list = []
for (let i = 0; i < 30; i++) {
const div = createDom('D' + i)
const mesh = new THREE.Mesh(new THREE.BoxGeometry(0.3, 0.3, 0.3), new THREE.MeshBasicMaterial({ color: Math.random() * 0xffffff }))
mesh.position.set(R(), R(), R())
scene.add(mesh)
mesh.div = div
list.push(mesh)
}
function updateCSS2DVisibility() {
list.forEach(mesh => {
const worldPosition = mesh.getWorldPosition(new THREE.Vector3())
worldPosition.project(camera);
const width = renderer.domElement.clientWidth
const height = renderer.domElement.clientHeight
const screenX = (worldPosition.x + 1) / 2 * width
const screenY = (-worldPosition.y + 1) / 2 * height
mesh.div.style.left = screenX + 'px'
mesh.div.style.top = screenY + 'px'
})
}
animate()
function animate() {
requestAnimationFrame(animate)
updateCSS2DVisibility()
controls.update()
renderer.render(scene, camera)
}
window.onresize = () => {
renderer.setSize(box.clientWidth, box.clientHeight)
camera.aspect = box.clientWidth / box.clientHeight
camera.updateProjectionMatrix()
}
// 创建dom
function createDom(text) {
const div = document.createElement('div')
div.style.position = 'absolute'
const img = document.createElement('img')
img.src = HOST + '/files/author/KallkaGo.jpg'
img.style.width = '50px'
img.style.height = '50px'
div.appendChild(img)
div.innerHTML += text
div.style.color = 'white'
document.body.appendChild(div)
return div
}
完整源码:GitHub
小结
- 本文提供 三维转屏幕坐标 完整 Three.js 源码与在线 Demo,建议先运行案例再改 uniform/参数做二次实验
- 更多 Three.js 实战案例见 three-cesium-examples 合集 与 GitHub 开源仓库