文件分片(打包 zip) · File Chunks · ▶ 在线运行案例
案例合集: 三维可视化功能案例(threehub.cn)
开源仓库github地址: https://github.com/z2586300277/three-cesium-examples
**400个案例代码: ** 网盘链接
你将学到什么
- 大文件 slice 分片 打包 zip 上传/下载思路
- JSZip 合并 ArrayBuffer 还原完整 glb
URL.createObjectURL临时加载
效果说明
选择本地 .glb → 均分 5 片写入 zip → 自动下载 _chunks.zip → 再解压合并 → GLTFLoader 加载进场景。
核心概念
for (let i = 0; i * chunkSize < file.size; i++) {
zip.file(`${i}.chunk`, file.slice(i * chunkSize, (i + 1) * chunkSize));
}
// 还原:按序 async arraybuffer → Uint8Array 拼接 → Blob → loader.load(url)
适用于 超大模型分片上传 后端再合并;本案例为前端演示全流程。
代码要点
import * as THREE from 'three'
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js'
import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader.js'
import { DRACOLoader } from 'three/examples/jsm/loaders/DRACOLoader.js'
import JSZip from 'jszip'
const box = document.getElementById('box')
const scene = new THREE.Scene()
const camera = new THREE.PerspectiveCamera(50, box.clientWidth / box.clientHeight, 0.1, 10000000)
camera.position.set(10, 10, 10)
const renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true, logarithmicDepthBuffer: true })
renderer.setSize(box.clientWidth, box.clientHeight)
box.appendChild(renderer.domElement)
const controls = new OrbitControls(camera, renderer.domElement)
controls.enableDamping = true
scene.add(new THREE.AxesHelper(500), new THREE.AmbientLight(0xffffff, 2))
animate()
function animate() {
requestAnimationFrame(animate)
controls.update()
renderer.render(scene, camera)
}
window.onresize = () => {
renderer.setSize(box.clientWidth, box.clientHeight)
camera.aspect = box.clientWidth / box.clientHeight
camera.updateProjectionMatrix()
}
// 文件地址
const urls = [0, 1, 2, 3, 4, 5].map(k => (FILE_HOST + 'files/sky/skyBox0/' + (k + 1) + '.png'));
const textureCube = new THREE.CubeTextureLoader().load(urls);
scene.background = textureCube;
// 创建一个文件上传的输入框
const input = document.createElement('input')
input.type = 'file'
input.accept = '.glb'
Object.assign(input.style, { position: 'absolute', top: '30px', left: '100px', zIndex: 9999 })
document.body.appendChild(input)
const zip = new JSZip();
input.onchange = async (e) => {
const file = e.target.files[0]
const chunkSize = Math.ceil(file.size / 5) // 每个分片的大小,这里分成5份
for (let i = 0; i * chunkSize < file.size; i++) {
zip.file(`${i}.chunk`, file.slice(i * chunkSize, (i + 1) * chunkSize))
}
const zipBlob = await zip.generateAsync({ type: 'blob' })
downloadBlob(zipBlob, file.name.split('.').slice(0, -1).join('.') + '_chunks.zip')
// 演示如何加载分片压缩包
loadZipChunksModel(zipBlob)
}
function downloadBlob(blob, filename) {
const link = document.createElement('a');
link.href = URL.createObjectURL(blob);
link.download = filename;
document.body.appendChild(link);
link.click();
document.body.removeChild(link);
URL.revokeObjectURL(link.href);
}
function loadZipChunksModel(zipBlob) {
const loader = new GLTFLoader().setDRACOLoader(new DRACOLoader().setDecoderPath(FILE_HOST + 'js/three/draco/'))
JSZip.loadAsync(zipBlob).then(async (unzipped) => {
const chunkFiles = Object.keys(unzipped.files).filter(name => name.endsWith('.chunk')).sort((a, b) => parseInt(a) - parseInt(b))
const chunks = []
for (const chunkFile of chunkFiles) {
const chunkData = await unzipped.files[chunkFile].async('arraybuffer')
chunks.push(chunkData)
}
const completeArray = new Uint8Array(chunks.reduce((acc, chunk) => acc + chunk.byteLength, 0))
let offset = 0
for (const chunk of chunks) {
completeArray.set(new Uint8Array(chunk), offset)
offset += chunk.byteLength
}
const blob = new Blob([completeArray], { type: 'application/octet-stream' })
const url = URL.createObjectURL(blob)
loader.load(url, (gltf) => {
gltf.scene.traverse((child) => {
if (child?.material) child.material.envMap = textureCube
})
scene.add(gltf.scene)
URL.revokeObjectURL(url)
})
})
}
完整源码:GitHub
小结
- 本文提供 文件分片(打包 zip) 完整 Three.js 源码与在线 Demo,建议先运行案例再改 uniform/参数做二次实验
- 更多 Three.js 实战案例见 three-cesium-examples 合集 与 GitHub 开源仓库