亮光标记 · Light Icon · ▶ 在线运行案例
案例合集: 三维可视化功能案例(threehub.cn)
开源仓库github地址: https://github.com/z2586300277/three-cesium-examples
**400个案例代码: ** 网盘链接
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你将学到什么
- OrbitControls 相机轨道交互
- GSAP 时间轴与补间动画
requestAnimationFrame渲染循环与resize自适应
效果说明
本案例演示 亮光标记 效果:基于 WebGL 实现「亮光标记」可视化效果,附完整可运行源码;核心用到 OrbitControls、GSAP。建议先打开文首在线案例查看动态画面,再对照下方源码逐步理解。
核心概念
- Scene / Camera / WebGLRenderer 构成最小渲染闭环;大场景可开
logarithmicDepthBuffer缓解 Z-fighting。 - OrbitControls 提供轨道旋转/缩放;开启
enableDamping后需在 animate 中controls.update()。 - 阅读下方完整源码时,建议从
init/load/animate三条主线入手,再深入 shader 与工具函数。
实现步骤
- 创建 OrbitControls 并处理 resize
- mixer.update(delta) 或 gsap.to 驱动属性
- 搭建灯光与环境(如有)
- requestAnimationFrame 循环 update + render
代码要点
import { Mesh, MeshBasicMaterial, PerspectiveCamera, PlaneGeometry, Scene, TextureLoader, WebGLRenderer } from 'three'
import * as THREE from 'three'
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js'
import gsap from 'gsap'
const size = { width: window.innerWidth, height: window.innerHeight }
const scene = new Scene()
const camera = new PerspectiveCamera(45, size.width / size.height, 0.1, 1000)
camera.position.set(30, 30, 30)
const renderer = new WebGLRenderer({ antialias: true })
renderer.setSize(size.width, size.height)
renderer.setPixelRatio(window.devicePixelRatio)
document.body.appendChild(renderer.domElement)
new OrbitControls(camera, renderer.domElement)
const circlePlane = new PlaneGeometry(6, 6)
const circleTexture = new TextureLoader().load(FILE_HOST + 'images/channels/label.png')
const circleMaterial = new MeshBasicMaterial({
color: 0xffffff,
map: circleTexture,
transparent: true,
blending: THREE.AdditiveBlending,
depthWrite: false,
side: THREE.DoubleSide
})
const circleMesh = new Mesh(circlePlane, circleMaterial)
circleMesh.rotation.x = -Math.PI / 2
gsap.to(circleMesh.scale, {
duration: 1 + Math.random() * 0.5,
x: 1.5,
y: 1.5,
repeat: -1
})
const lightPillarTexture = new THREE.TextureLoader().load(FILE_HOST + 'images/channels/light_column.png')
const lightPillarGeometry = new THREE.PlaneGeometry(3, 20)
const lightPillarMaterial = new THREE.MeshBasicMaterial({
color: 0xffffff,
map: lightPillarTexture,
alphaMap: lightPillarTexture,
transparent: true,
blending: THREE.AdditiveBlending,
side: THREE.DoubleSide,
depthWrite: false
})
const lightPillar = new THREE.Mesh(lightPillarGeometry, lightPillarMaterial)
lightPillar.add(lightPillar.clone().rotateY(Math.PI / 2))
circleMesh.position.set(0, -10, 0)
lightPillar.add(circleMesh)
scene.add(lightPillar)
animate()
function animate() {
requestAnimationFrame(animate)
renderer.render(scene, camera)
}
完整源码:GitHub
小结
- 本文提供 亮光标记 完整 Three.js 源码与在线 Demo,建议先运行案例再改 uniform/参数做二次实验
- 更多 Three.js 实战案例见 three-cesium-examples 合集 与 GitHub 开源仓库